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Statue Photogrammetry- RealityCapture/ UnrealEngine 5 Pipeline

The Photogrammetry capture of the statue of an injured man that was at the slopes of the Castello di Brescia.
The process was a lot more complex that anticipated. I began by taking detailed pictures of the statue from every possible angle, and then uploading them to RealityCapture. From there, I sent the model to Maya to clean the mesh. Then I sent it to Houdini, where it was optimized a bit further in terms of poly reduction while keeping a decent level of detail. Finally, the whole thing was rendered in an Unreal 5 Scene.

Initial test renders in Maya

Initial test renders in Maya

Decimation (Houdini)

Decimation (Houdini)

Implementation in UE5

Implementation in UE5