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Twinblades v2.0

The culmination of about 2 weeks worth of work. For the longest time, I wanted to re-create one of my older posts with my current artistic skill. Here is the result.

I must say, I am very pleased with the outcome. The first iteration was, for me, the most impressive one- however it also turned out to be too much for one character. It was too distracting. I tried to correct this by re-designing the flow lines for Xeyphos' blood, and focus them more in his shoulder and chest area, while also trying to use these lines to simulate muscle lines. I then proceeded to decrease the brightness so that the eyes of the viewer could rest a bit and also to be able to focus on other parts of the character. Adding a tunic also helped achieve this, though I am still unsure about the white colour...

Argo was a challenge as well. Initially, he was taller than Xeyphos, even though Argo is supposed to protrude from his twin's back. I corrected this by simply moving his entire layer down until their heads were more or less on the same line. This caused the arms on the right to be too close together, so I decided to move Argo's arm up, thus changing the pose to a more on-guard stance. Overall I ended up learning a lot from this project, and even relearned how to make shadows on flat surfaces.

Here is my first version of the twins + lore:
https://www.artstation.com/artwork/6adYW5

Final variant 1 + signature

Final variant 1 + signature

Moodboard: My vision for the twins

Moodboard: My vision for the twins

Reference pose for Xeyphos

Reference pose for Xeyphos

Initial lineart

Initial lineart

1st iteration: Initial texture + flow lines for the blood.

1st iteration: Initial texture + flow lines for the blood.

Initial coloration of blood using glow pen

Initial coloration of blood using glow pen

Replaced glow pen for copics for more precision + 1st armor variant

Replaced glow pen for copics for more precision + 1st armor variant

1st iteration of blood and flesh textures done (too...much)

1st iteration of blood and flesh textures done (too...much)

2nd Iteration: Smoothed out the metal bits.  Decreased brightness for blood

2nd Iteration: Smoothed out the metal bits. Decreased brightness for blood

Refined Armor + Tunic, and coloured Argo. Added shadow.

Refined Armor + Tunic, and coloured Argo. Added shadow.

Final Variant 2

Final Variant 2

Final Variant 3

Final Variant 3

Final Variant 4

Final Variant 4