A project I wanted to make in Maya and render in Unity last summer break (2020) during the quarantine lockdown. It taught me a lot about hard surface modelling and I also learned how to model wires and glass which was exciting! The way I approached it was by first looking up reference images on google of my favourite motorcycle: the 2018 Streetbob by HD. Then I began modelling the motorcycle piece by piece: Starting from the chasis, to the wheels, engine block... all the way to the headlights and suspension. It was very time consuming but I do think it was a lot of fun to make and given how much I learned, it was worth it.