This is the 1st iteration of a project I started in the summer break of 2019 before the 2nd semester. I modelled a knight character mostly to learn how to model armor in a way that makes sense and while respecting topology and because the medieval period is my favourite epoch in human history. After the 2nd semester began, I retouched my model as I learned more in terms of Maya workflows and changed some aspects of the armor that werent working very well. Final render was done in Unity 3D.