A piece I have been working on for a few weeks- I decided to play with Maya's sculpting tools and made a bust of General Grievous- one of my top favorite characters from Star Wars. For the eyes, I tried sculpting the details myself- however making the UVs for them proved way too time consuming. As a solution- I decided to create my own material in UE5 using a crocodile eye for the texture and adding a normal map. I then proceeded to add an emissive color node to add glow.
All of the modelling and sculpting was done in Maya and finally rendered in Unreal Engine 5 since I also wanted to play with UE5 Lumen lighting system.