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General Grievous bust- Unreal Engine 5

A piece I have been working on for a few weeks- I decided to play with Maya's sculpting tools and made a bust of General Grievous- one of my top favorite characters from Star Wars. For the eyes, I tried sculpting the details myself- however making the UVs for them proved way too time consuming. As a solution- I decided to create my own material in UE5 using a crocodile eye for the texture and adding a normal map. I then proceeded to add an emissive color node to add glow.
All of the modelling and sculpting was done in Maya and finally rendered in Unreal Engine 5 since I also wanted to play with UE5 Lumen lighting system.

Drawing a reference for sculpting

Drawing a reference for sculpting

Hand-drawn reference layered over clay

Hand-drawn reference layered over clay

Carving basic shape and eye sockets

Carving basic shape and eye sockets

Carved forehead arrows

Carved forehead arrows

Overlay with reference to make sure it aligns

Overlay with reference to make sure it aligns

sculpted the eyes

sculpted the eyes

added flesh around eyes

added flesh around eyes

Modelled frontal vents

Modelled frontal vents

Backside socket for neck

Backside socket for neck

Added dorsal fins and "fangs"

Added dorsal fins and "fangs"

Scene set-up in Unreal 5

Scene set-up in Unreal 5

playing with composition + light

playing with composition + light

Glowing eyes!

Glowing eyes!

Added camera setup + capture rig

Added camera setup + capture rig

Render 1

Render 1

Render 2

Render 2

Render 3

Render 3

Render 4

Render 4

Render 5

Render 5

Render 6

Render 6