Working with nCloth in Maya to simulate a sail from a Viking Longboat with added wind effect. This process was actually far simpler than I expected. Of course, a boat must also be in water- so I played a bit with Maya's BOSS wave system- I had previously already worked with fluid simulation in Maya- but I finally decided to put it to a more practical use, turning my boat into an actual floating object.
Final product
Initial nCloth physics
Added tether points and passive collider on the mast
Added wind effect
Increased sail rigidity and mass