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Looter: Abandoned Village- Thesis Project

My final thesis project is finished at last. I made a playable Unreal 5 scene, focusing on implementation of tone and mood in Level design. This project took me 3 months to make, and I wish I would have added more, but time was against me. As such, with the final product, im actually quite happy- picked up a bunch of skills along the way such as custom shaders, VFX in Unreal, as well as establishing workflows with Niagara, Quixel, and Mixamo. I may continue to add stuff in the future, but for now- Im rather proud of what I have achieved.

Initial house concept in Maya

Initial house concept in Maya

Render in Arnold

Render in Arnold

Reconstruction in Unreal

Reconstruction in Unreal

Interior layout

Interior layout

Implementation of stairs

Implementation of stairs

Serializing houses with some variation

Serializing houses with some variation

Construction of castle

Construction of castle

Added Gargoyles

Added Gargoyles

Created access through rope bridge

Created access through rope bridge

Creation of trees and leaves

Creation of trees and leaves

Implementation of custom shaders for mesh painting variations of bark

Implementation of custom shaders for mesh painting variations of bark

construction of interiors (castle)

construction of interiors (castle)

Creation of throne room

Creation of throne room

Implementation of weather and fog

Implementation of weather and fog

Added Rain

Added Rain