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Maya FX - Torch

My attempt at making fire effects in Maya using its built-in fluid simulation system.
No textures were used- simply adding color gradients to the temperature attribute really made this project come alive.
I did my best to optimize it as much as possible- However, my PC is starting to slowly show its age.
Overall extremely happy with this massive step forward for me

Initial Fluid simulation box (Rigid)

Initial Fluid simulation box (Rigid)

Simulation box: Turned to dynamic grid with Auto-Resize, Added temperature and density

Added color gradient

Added color gradient

Colored demo

Flame V1: Pre-Optimization

Optimized performance + added opacity gradient for crackling effect

Optimized performance + added opacity gradient for crackling effect

Post Optimization demo

Enhanced color schematic + Increased Rendering rate for more density

Enhanced color schematic + Increased Rendering rate for more density

Set values for falloff and dissipation

Set values for falloff and dissipation

Final Flame

Final Flame