My attempt at making fire effects in Maya using its built-in fluid simulation system.
No textures were used- simply adding color gradients to the temperature attribute really made this project come alive.
I did my best to optimize it as much as possible- However, my PC is starting to slowly show its age.
Overall extremely happy with this massive step forward for me
Simulation box: Turned to dynamic grid with Auto-Resize, Added temperature and density
Colored demo
Flame V1: Pre-Optimization
Post Optimization demo