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Maya- Procedural Low Poly Chain Asset

I decided to mess around with Maya's MASH functionality to create a procedural chain for a scene Im working on. Chain Mesh can be deformed by moving the splines along the curve tool- and say I would want my chain to have spikes or be a different color, Id only have to apply said changes to the base mesh.

Demonstration

Initial mesh

Initial mesh

CV Curve tool

CV Curve tool

Applied MASH and added curve

Applied MASH and added curve

Added randomization

Added randomization

Render 1- Coiled

Render 1- Coiled

Render 2- Extending

Render 2- Extending